Hey all, we made a puzzle game called CircuitBreaker, and it made its way to the App Store last night!
It’s free, so give it a shot, and let me know what you think.
Here’s the marketing bit.
- Over 150 levels
- Three board sizes with increasing difficulty, from the fast-paced 5×5 to the challenging 9×11
- Oh, and FREE level updates!
BONUS: The game is ad supported, and we’ll be donating a third of studio revenue for the rest of the year to Child’s Play, a charity that everyone in the studio is a big fan of.
Exciting week, this one.
This is my final week as Community Manager for Petroglyph. No animosity or weirdness with the split, it’s just time for me to move on towards new projects. I look forward to hearing future announcements from Petroglyph, as there are some pretty awesome things on deck at the studio.
I’m also getting married this weekend. We decided on a small affair with family and friends we’ve grown up with, followed by a group dinner at Rosemary’s, where in addition to the whole getting married thing, I’m excited for the beer pairing.
Tina and I will be spending the following week in New York. First time for both of us, so I’d love to hear any geek recommendations beyond the usual touristy bits. So far I’ve got Forbidden Planet and the Nintendo World Store on the list.
Adam Isgreen, Petroglyph Creative Director during the development of Universe at War, shares his thoughts on what worked, and what didn’t.
“Does it come down to trust?” has been posted to F13.