There gon’ be a 187 up in here! A mo fuckin’ 187! Who’s it gonna be?!
Category Archives: iPhone
It’s out, it’s out!
Highborn hit the iTunes store today, go get it!
(and hurray, my first official credit as a designer)
If you are a press type, send me a note and I’ll get you hooked up with a review copy.
Highborn preview
Touch Arcade has posted a glowing preview of Highborn, the lighthearted social strategy title I was working on with Jet Set Games (while I’m still contracting with Jet Set, I’m now spending most of my days over at the Instant Action game studio).
It’s exciting to see the game finally nearing release, and Joseph Hewitt, the lead designer on the project, has really done a hell of a job wrangling Highborn to completion. I’ll be showing off the title at E3, and giving away promo codes to bloggers and press, so hit me up if you’d like to see it for yourself.
HoN Stats
HoN Stats, a little Heroes of Newerth stat tracking app that a friend and I having been tinkering with on the side, is now live.
Parrot’s AR.Drone at CES
Heading between halls, I stopped by the Parrot tent to see the AR.Drone, their iPhone-piloted quadricopter that’s been building buzz all through CES.
Flying the copter is really easy — you’ll hear the demoer (a member of the drone’s dev team) explain the controls in the video below — and while I didn’t get to try any of the augmented reality games, the piloting app and craft’s movements were fluid and responsive.
I do wish they’d had two drones up and running to allow folks to duel, as I wonder how difficult it’s going to be for players to maintain the drone’s orientation while flying aggressively and constantly looking up and down from the craft (and opposing drones) to the iPhone.
Inquired about gaining a seat in Parrot’s dev program, as the AR.Drone would be a blast to design for, but not sure if we’d want to throw down the $1200 entry fee for an entirely unproven device just yet.
Still, as long as Parrot can price the AR.Drone reasonably for retail, this thing is gonna be a hit.