Category Archives: las vegas

Press Start Gaming opens in Las Vegas

Originally published in Las Vegas Citylife on December 19, 2013

It’s early evening at Press Start Gaming Center, and business partners Andy Reanrungroch and Bryant Dietz are at ease as they enjoy the slow period of the day, the hour or two after the younger players go home but before the nighttime walk-ins and organized gamers begin filling seats. The LAN Center has only been open a month, and everything still bears the squeaky clean shine of recent unpacking. A board advertising a December 21st grand opening tournament (grand prize: the console of your choice) greets guests as they enter, while PS4s, Xbox Ones, and monitors sit in a cluster of octagonal tables. A pool and foosball table share space with the BYOC (bring your own console) area, where a handful of gamers are already playing Monster Hunter 3 Ultimate on a Nintendo Wii U and several 3DSes. I make a note to bring in my own 3DS from the car before leaving; Streetpasses are Nintendo gold, man.

Sitting at barstools along the counter (alas, this is a non-drinking facility), Andy, Bryant, and I chat backstory, video games, and Las Vegas.

What’s the story behind Press Start Gaming Center? How did it come to be?

The idea for PSG started six years ago as a place geared as a video game lounge – rather than your traditional LAN – built around community, culture and atmosphere where everyone feels welcome. There is a lack of things to do for young people here in Vegas so the concept was to socialize the gaming experience by having a wide open floor plan for spectating and hanging out alongside gameplay. Basically the idea of PSG was to be an alternative to the movie theatre, pool hall and go-carts for younger casual gamers, while providing state of the art tech and internet speeds more hardcore gamers could appreciate as well.

We thought the timing was right with the release of two brand new consoles so we pulled our heads together and here we are.

So what’s the hardware setup? What led you to choose console-based gameplay over a more traditional (for LAN centers) PC outfit?

PSG has 15 Xbox Ones and 15 PS4’s with all current titles available to play. All the systems are hooked up to BenQ official MLG gaming monitors ready to LAN and play online. The large tables were custom built with gaming in mind. Our larger monitors seat two for sports games and fighting games, while the smaller monitors on the octagon tables are made for first person shooters and solo play. One octagon table is wide open for BYOC or BYOPC for now. Soon we will get into the realm of adding PCs but for now, with these next gen consoles being so fresh we thought it would be best to pull our resources together and concentrate on that for the wow factor effect we want to have on our new customers.

How do you handle Xbox Live and PSN accounts? Can players use their own logins, or does each machine have it’s own account?

Each system has its own PSG account so anyone can play online, but if a customer has their own account it’s very simple to sign in and play under that and delete it when they are done. There is an option to keep asking for password as well. We have a few regular customers that like to keep their accounts on our system but no one can access it. The nice thing too now is everything is cloud based, so if someone plays Call Of Duty for example, their achievements move with the account and data is not stored on PSG consoles.

Do Microsoft or Sony make any concessions for the LAN owner, allowing for bulk purchases or account management?

We are too new and small for Microsoft and Sony. We paid full price for all the systems, although Sony was a little more helpful through their business department and allowed us to preorder all our systems at once. With Microsoft we had to create different email accounts and purchase Xbox Ones on separate transactions which was a hassle, but it all worked out in the end. Game publishers have not been any help either. We pay full retail for the games most of the time, with some small help from a local business that saved us a couple bucks on each game, but every little bit helps and we are appreciative.

Now that you’ve been open for a few weeks, how has the response been?

The response so far has been amazing and we are truly grateful for our customers. They have been very supportive by taking flyers, offering shwag, making signs for us and coming back again and again with new friends. I hope they all realize how much this helps as we try to really get our name out in the community and establish ourselves as a successful business. The FGC [fighting game community] has been very supportive as well. We host Wednesday night casuals that have been drawing 30-60 people every week. When we see them having a good time here it really puts a smile on our faces.

What’re the most popular games so far? Between the Xbox One and PS4, is either a clear preference among players?

Call of Duty Ghosts, Battlefield 4 and Killer Instinct have been the most popular games with customers so far, with FIFA close behind. There has also been a good following for Lego Marvel and Super Mario 3D World on the Wii U. System favorites has been a tossup. You have your diehard PlayStation fans and Xbox fans, then everyone in the middle that wants to check out both systems.

Many cities have robust gaming communities, most often represented in the fighting game tournament scene but extending out to other genres as well. What is the Las Vegas gaming community like?

From our short time in business, it seems like the Las Vegas gaming community in general is disbanded. There seems to be small niche groups that have LAN parties but there doesn’t seem to be a sense of community and the response we have gotten is because there’s no central place to go.

Yeah, especially for the under 21 crowd. How do you see PSG changing that?

We want to help put Las Vegas on the map. As people learn about PSG we will host more and more tournaments and events for all groups and hope this puts fire in the hearts of Las Vegas gamers to step up their competitive spirits. We would like these Las Vegas gamers to call PSG home and we’re excited about the possibility of sponsoring Vegas teams for national events, but it’s way too early. We are just dreaming about that at this point.


Press Start Gaming Center
4840 S Fort Apache Rd, Suite 100
Las Vegas, Nevada 89147

Molyjam Deux: The Results

Originally published in Las Vegas Citylife on July 10, 2013

Game jams are exhausting. Forty-eight hours of concentration, problem solving, design, and compromise, followed by an hour or two of tension and high anxiety as the developers attempt to bundle everything into a single working cohesive piece to demo. If a team is lucky, development aligns enough with the initial game plan that the full-day work sessions are punctuated by sleep. Some of the teams aren’t so lucky, powering through on willpower, caffeine, and the demands of a deadline. Game jams are amazing.

This week: Molyjam wrap up!

Okay, first a brief recap. Molyjam is an annual game jam where current and aspiring game developers gather and create video games over the course of a single weekend, all themed in a loving mix of homage and parody of renowned designer Peter Molyneux. This year, the stated rule was that all game concepts were to be based on actual Molyneux quotes, pulled freely and without context from over two decades of interviews and presentations.

(For the less brief recap, read my previous column.)

On the evening of July 5th, a dozen game developers in Las Vegas gathered together at SHFL Entertainment’s interactive office, formed teams, came up with concepts, and hunkered down to work alongside hundreds more from around the world, all simultaneously creating games for Molyjam.

Two days later, over 250 titles by nearly 800 developers had been submitted to the Molyjam website. While the majority of the games are playable by anyone on a standard Mac or Windows computer, some teams chose more niche platforms (the Oculus Rift VR headset was especially popular this year), and one programmer even designed and wrote a game for the Atari 2600.

For some participants, just the act of completing something mostly playable in two days is enough. Others will continue to hone and polish their projects over the coming weeks, so if you come across a submission you especially enjoy, be sure to let developers know, and keep an eye on them for future announcements.

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