He’s done six episodes so far, watch the rest here.
Category Archives: video games
link love 05-29-09
Honestly, I’m just happy to have an excuse to post an I, Robot image for link love.
I’m glad that Jason McIntosh has released a new episode of jmac’s arcade, as I missed the original episodes back in 2007. Each arcade gaming vignette is maybe five minutes, and very much worth a listen. [via GSW]
Also, Jamey Pittman’s pretty amazing Pac-Man Dossier, discovered through Jason and the GSW article above.
Speaking of reading, Well Played 1.0: Video Games, Value and Meaning is out, featuring essays written by all sorts of video gaming and internet folks. Go get it, it’s free (also available in printed book form).
Tracking down the fifth ghost.
Remember the story last year about the haunted Ms. Pac-Man cabinet that was initially offered as a free giveaway on the Boston craigslist, and then re-offered the next day by its new (and supposedly freaked-out) owner?
A friend, intending to purchase a Ms. Pac-Man cabinet anyway, has taken it upon himself to track it down. Scam, hoax, or the real deal, he’s gonna work his way to the bottom of the sordid tale, and hopefully end up with an arcade game in the process.
From what I can tell after a few minutes of cursory browsing, while several Boston-area collectors did attempt to make contact immediately after the ads were posted, none of them heard anything in reply. The story appears to have gone cold from there, so if there’s anything you can fill in from beyond that point, be sure to let him know.
Finished: Mirror’s Edge
I really really wanted to love Mirror’s Edge.
I was sold by the original announcement — the pounding footprint EA logo, Lisa Miskovsky’s beautiful Still Alive, the bright colors and parkour-inspired gameplay… Here it was, EA’s big moment of redemption, part of their let’s make something new campaign, an opportunity to show that they could add to the art of video games, that, alongside Dead Space, they weren’t just sitting creatively idle, churning out sequel after sequel.
Unfortunately, the game is a mess.
There’s a core of greatness buried in Mirror’s Edge, and for that alone it’s worth exploring, but the brief moments of awe are surrounded by tedium and frustration. The setting is fantastic — an urban romp through a colorful dystopian landscape — but the joy of exploration falls apart in the level design itself. I’ll accept the forced trial and error gameplay, but when combined with an imperfect contextual control scheme and widely scattered save points, the results were brutal. Many times I’d find myself elated to have crossed some difficult hurdle, only to screw up down the road and be thrown back to well before the tough bits, destroying the pleasure of progress and ratchetting up the aggravation meter. While some of the level layouts simply felt half-baked, thoughtful checkpoint placement might have lessened some of the duress. Yeah, the price would be a reduction in the overall challenge (and already short game length), but for a title that shines brightest when the player is in the flow, leaping over obstacles and along rooftops, it would’ve been a welcome tradeoff.
As I played through the game, I was hoping that the story, penned by Rhianna Pratchett, would be gripping enough to lure me through points of struggle, but the plot was ultimately another mundane enclosure for gameplay requirements, lacking the characterization, unpredictability, and oomph that a well-crafted tale displays.
Particularly mood-breaking were the cutscenes. With such a lush and beautiful in-game environment, why on earth did DICE resort to using a series of Flash-based segments? I’m guessing a lack of cinematic tools or a time crunch led to the decision, but man, was it a bad one.
Anyway, after all this bitching, would it be wrong of me to say that I’m looking forward to the sequel?
Plus/Minus:
+ Overall, a beautiful sense of style & art direction.
+ Novel, sometimes elegant control scheme.
+ Ooh, another great soundtrack.
– Lousy save point distribution leads to seriously frustrating repeats.
– The cut scenes… why?
– Argh, I haven’t played a more frustrating game in years.
– Solidly mediocre story. I was expecting more.
Final grade: C-
link love 05-01-09
Swine flu swine flu, whatcha gonna do…
Collector Steve Hertz hosts the semi-annual SC3 arcade parties at his house in Claremont, California, where attendees get to try their hands at retro consoles, play rare arcade cabinets, and meet other gaming enthusiasts. Here’s his recap of last weekend’s party. Also see COIN-OP TV’s coverage.
Bubbling back up due to the XBLA release, read all about the History of Virtual-On. Downloaded the demo last night, looking forward to some quality time with the game this weekend.
Oh, and to toot our own horn for a moment, Jet Set App’s first app, BottomLine, just went live on the iTunes Store. Games soon, we promise.