An evening at EVO 2008.

Yesterday was day two of the EVO Championship Series, a yearly fighting game tournament hosted here in Las Vegas. While I wasn’t a competitor (I’m a solidly average 2D fighter player), I dropped by for several hours to take in the scene, see the new games, and to watch the midnight screening of Bang the Machine, a documentary following the participants of a Street Fighter series tournament, all vying for a spot on the team that would be traveling to Japan and representing the United States in further matches.

So, the new games.

EVO 2008 - Viewlix cabs

Capcom had delivered ten head-to-head Viewlix cabinets for the event, arranged in an outward facing circle near the center of the BYOC (Bring Your Own Console) play area. Eight of the cabinets were running Street Fighter IV, and the final two were builds of Tatsunoko vs. Capcom, a game I hadn’t seen much of prior to last night but ultimately my favorite of the bunch. Additionally, an Xbox 360 kiosk was running Super Street Fighter II Turbo HD Remix, and I’d heard that Arc was on hand the day before with BlazBlue, although it was unfortunately gone by the time I arrived.

Tatsunoko vs. Capcom is looking great. Something like the fighting game version of Super Robot Wars, the game pits characters from various Capcom properties against Tatsunoko Production’s lineup. So far, less than a dozen of the playable characters have been revealed, but the character select screen seemed to be built for a whole lot more. Assuming licensing talks go well (the reason there’s never been a US release of the Super Robot Wars games), it could be quite the collection. I hope Mospeada, Southern Cross, or any of the other Robotech licenses are represented.

Pictures and video after the jump!
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link love 08-07-08

The Game Libratory. Library plus laboratory, the project aims to collect gaming hardware from the entire history of our industry, assembling it all in one place where it can be accessed for cultural studies and scientific use (and hopefully a LAN party or two). [via andre]

Matt Barton and Bill Loguidice’s excellent A History of Gaming Platforms series continues on Gamasutra, this time with a personal favorite of mine, the Atari 8-Bit Computer. A book is in the works.

The Last Guy, available soon on PSN, is a clever rescue the civilians during the zombie apocalypse game that uses real-world satellite maps for the gameplay stages. As a promo, they’ve released a web version that builds the play level from a submitted web address.

Looking to fill out your Sega collection? CAG nebrazca78 is auctioning off a ton of Genesis, 32X, and Master System gear. I’m gonna keep an eye on a couple of those 32X titles.

Game Trivia Catechism: iPhone teaser

Here are a few shots from Catechism Mode, one of the game types in the upcoming Game Trivia Catechism for iPhone. Based on GTC DS, this new iPhone version will feature expanded gameplay, multiplayer modes, and even more trivia questions. Developed by Thuyen Nguyen, Josh Martin, and me, GTC will be a free appstore release sometime this fall.

We’re looking for a talented chiptunes-style musician or two to contribute original music for the project, if that’s you or someone you know, please let us know!

link love 07-28-08

Tarantino’s Mind, a short film in which our protagonist reveals his insight into the movies of Quentin Tarantino.

The guys at Siliconera scanned the Mirror’s Edge comic that’s a Comic-Con giveaway from EA. Interesting aside, both the comic and game narrative are being penned by Rhianna Pratchett, Terry Pratchett’s daughter.

noise grid, removing the noise from gaming journalism. Sometimes, I really like noise. But sometimes, it’s nice to just read the news.

A conversation with Michael B. Johnson of Pixar, and, referenced in that conversation, an excellent interview Brad Bird did with McKinsey earlier this year. Our industry could learn a lot from these two guys.

Cool! The 2009 Nissan GT-R has a series of gauges designed by Kazunori Yamauchi, CEO of Polyphony and creator of Gran Turismo.