link love 04-24-09

Make the rules, break the rules. Working our way towards a final candidate, not a whole lot of blog time this week.

Jet Set Games!

Did I tell ya that the jetsetgames.net redesign launched on Monday? We even have a blog!

From racketboy, A Beginner’s Guide to the Magnavox Odyssey 2.

Subscribe to Dan Carlin’s Hardcore History. Yeah, it’s a hugely popular independent podcast, but I just discovered it this week so maybe it’s new for you, too.

link love 04-15-09

Did you know? Two link loves in a row is cheating. Always write entries with actual content before posting another link love.

Steve Wiebe chat at CoinOpSpace

Drop by the CoinOpSpace chat room tonight at 7:00pm PST and say hello to Steve Weibe, best known as a contender for the Donkey Kong record in the 2007 documentary The King of Kong. Jeff Rothe has posted details about the chat event on his blog.

Close Range: hot new video game consists solely of shooting people point-blank in the face. This was everywhere, but still. Let’s count the days until someone submits an iPhone version.

schild goes nuts over Demon’s Souls, a From Software developed PS3 RPG that’s been making the rounds in the import scene. Still not sure if I want to play it now, or wait for the eventual localization.

Live Nibbler world record attempt

Tim McVey’s world record attempt is currently underway and is being streamed live.

He started playing at 8:33am CST on Friday, and needs to score higher than 1,004,328,140 for the record.

Nibbler World Record Attempt - final score 945,939,420

Update: His final score was 945,939,420. Tim didn’t beat the record, but congratulations are still in order for the grueling attempt.

It may sound dull, but the stream was absolutely fascinating to watch. In addition to the rapid pace of late game, there was the drama of those in the background (including a tense moment when the dog went nuts), Tim’s curses and sighs of relief, and the comments of the several hundred spectators in chat.

I’ll be keeping an eye out for more of these record-attempting streams in the future. If you hear of any, please let me know!

The Torrents of Elemental Evil

So Wizards of the Coast, in the midst of their epic battle vs. piracy (30d12 hit dice), has decided to kill off PDF sales entirely, ordering online rpg outlets Paizo and DriveThruRPG (among others) to immediately suspend the availability of their books, suddenly, and without much notice. Both players and the retailers are understandably upset with the decision: see the massive thread on the Paizo forums for a whole lot of teeth gnashing.

What a poorly though out decision. I imagine on Tuesday, the night before the announcement, a high level WotC executive happened upon the concept of torrents (maybe from his kids, maybe from the news), gingerly typed the words dungeons and dragons into The Pirate Bay, and subsequently sprayed coffee all over his keyboard upon seeing the results.

adndpiracy

Look guys, your files are out there… that gate’s been open for a long time. Haven’t you learned a thing from the music industry debacle over the last decade?

Is there anyone that honestly believes that by removing the only legal methods of procuring Dungeons & Dragons books in digital form, piracy of said materials is going to go down?

Real life example time.

As part of a larger general group of thirty-somethings rediscovering the joy of pen and paper gaming, I play in a roughly monthly AD&D 2nd edition campaign. Our GM purchased an MSI netbook and $150 worth of back-catalog PDF manuals, just to make the game-running process go smoother and save him the need to lug around a large stack of books every gameday. Had he made that decision this week rather than last month, his only recourse would’ve been a scanner and some long nights, or piracy.

I play a cleric. This is my first true AD&D campaign, as I grew up with different systems, most notably ICE’s Rolemaster. I don’t own any of the old 2nd Edition books, but now that I’m playing it, there are a handful I’d like to refer to. A Player’s Manual. A Skills & Powers book. After seeing our game master’s setup on Sunday, I’d planned to purchase PDFs of the three Priest Compendiums, pull out the spells usable by my character, and build my own PDF prayer book. I’ll still get the books, but it’ll be via the used market, a sales avenue from which Wizards of the Coast sees no profit. As far as the prayer book thing… well, I’m sure I’ll find a way for those too.

…

Okay, so let’s say we’re in agreement that Wizards made a poor decision. How do they resolve this? Wizards of the Coast, I’d like to offer some (free, really) professional community relations advice.

1) Backtrack a bit on the press release, state that you’ve heard the lamenting of your fans, apologize for the knee jerk reaction, and then promise that you’re going to take advantage of a bad situation and make things better. Next, rebuild new PDFs. The majority of the TSR/Wizards content available in digital format was scanned in, which meant that each PDF was basically a series of images, the same thing you or I would end up with if we scanned our own books. Assuming that original TSR assets are still available (Quark files, Pagemaker, whatever was used once they moved to a computer), bring someone on to create an entirely new series of digital documents, based on those. This would result in better consistency, superior readability, and interactive and searchable content (a boon to your players and DMs).

Once that’s done, sell them! Control the channel if you’d like, hell, you’ve already broken relationships with your digital retailers, but sell them. Focus on the service, the ability to track collections, re-download files, anything to make your offerings more attractive than a torrent. Yes, piracy will happen, but you’ll also bring in honest customers, customers that you’ll be able to profit on and market to down the road.

2) Next, and this one is really a no-brainer for you guys, use the above content and release Kindle formatted versions of the TSR back catalog. Strong DRM, limited piracy concerns, control of the marketplace, what isn’t there to like? While you’re at it, take a serious look at some of the other controlled ebook formats, as well.

3) Build an iPhone app. I’m not familiar with the product data, so I know nothing about numbers like active use percentage estimates for the various AD&D SKUs, how much you want to focus solely on the new Dungeons & Dragons versus legacy content, and so on, but my gut feeling is that AD&D in general is experiencing a minor resurgence across the board (after all, it is cheap entertainment), and that press and marketing for 4e results in a positive trickle-down effect on 2nd and 3rd edition use. Take advantage of this and release new product. It doesn’t even have to be new product, simply wrap a Dungeon Master’s Guide into an iPhone-friendly format, with easy access to charts, tables, and other bits of oft-referenced data that a DM could pull up on the fly. If that’s successful, build a Players Guide app, or even apps for individual classes. Allow the user to switch between AD&D editions, or confine an app to a single edition, whatever… you’ve got a treasure trove of old IP, do something with it.

…

Okay, there may be a worry that having multiple editions simultaneously available could muddy and confuse the marketplace, but give your fans the benefit of the doubt, and most importantly, clearly delineate your product offerings. They’ll figure it out.

Yes, there’s always the chance that digital releases of old content will eat into sales of the new editions, but honestly, the new D&D is its own beast, and I expect most players will have already made up their minds regarding which is their preferred edition. For those that haven’t, you’ll be re-establishing ties that could potentially be converted to sales of the new material, and for brand new players, legacy content could serve as a low cost introduction to the AD&D mythos as a whole.