Finished: Valkyria Chronicles

Some scattered thoughts.

Overall, the story was very well played, alternating heady realities and light-hearted JRPG fare. While the protagonists had a tendency towards preachiness early on, dialogue smoothed out as the game progressed and the real bulk of the plot began to come into play (either that or I simply got used to it).

The voice acting, often the bane of a translated release, is outstanding in Valkyria Chronicles. There are a couple weak spots — I’m looking at you Hans — but for such a wide cast of characters with dialogue, the quality is top notch. The members of Squad 7 (including the entire potential roster) each have unique personalities and mannerisms, and I felt myself honestly concerned with every casualty, especially those that led to the permanent death of a squad member in my campaign (RIP Ted and Nadine).

Add in the individual character designs, relationships, and biographies, and it becomes obvious that the folks at Sega Overworks (the Skies of Arcadia team) put a lot of care into crafting these guys.

Hitoshi Sakimoto, known for the soundtracks of two other notable strategy rpgs, wrote the score. Those Who Succeeded and Empty Loneliness are personal favorites from the collection.

valkyriachronicles_map

Gameplay is solid throughout, and the mechanics were enjoyable enough that even the side missions, using variations of the basic ruleset, were a blast to play through. There are some balance concerns, most notably around the Scout class, but if you can restrict yourself from abusing your units (heh), the challenge is there from beginning to end.

valkyriachronicles_move

Some interesting UI choices were made, with between-mission content split into two separate and distinct areas: Book Mode, and Headquarters. I’d love to see the internal progression of their design… I get the feeling that there were different teams involved for each, and some sort of development wall was hit (maybe resources, staff, time, whatever), as a few of the design decisions (go here, go there, go here, go there) are a bit clumsy. Still, the whole thing isn’t too unwieldy once you get the hang of it, and there’s always plenty to do (I’d generally reserve an extra 10 minutes at the end of a game session for housekeeping).

valkyriachronicles_book

Total time invested was roughly 40 hours. In some games, I’ll often find myself almost grinding through to the end of a longer campaign, just to see out the storyline or for the sense of completion, but Valkyria Chronicles was enjoyable from start to finish. While I’ve moved on to other titles in the play list for now, I’ll eventually purchase the downloadable content and revisit the game. Maybe I’ll watch the anime, too.

Pick this one up. Valkyria Chronicles is a highlight of the current generation, and will be the sort of title folks bring up when reminiscing about the good ol’ gaming days of the late 2000s.

Plus/Minus:
+ Beautiful hand-drawn art style.
+ Impressed by the time dedicated to creating unique and interesting characters.
+ Mostly excellent voice work.
+ Solid mix of missions within the basic mechanics.
+ Nice to see the realities of war brought into what is often a very fanciful game type.

Scouts were unnecessarily overpowered in the late game.
Tired and cliche “boss battle” ending.

Final grade: A

link love 06-26-09

Afrika

Michael Abbott speaks kindly of Afrika, the photo safari simulator by Rhino Games arriving stateside this summer.

How High Can You Get? Killing the Killscreen by Donkeying with Kong.

Not sure how I completely missed this… EA’s The Saboteur looks fantastic! Go watch the E3 trailer.

The Museum of Soviet Arcade Machines. Hmm, a comparison of arcade trends in different regions of the world would make for an interesting article. [via Arcade Heroes]

Evo 2009, July 17-19th

evo2009

Don’t forget, kids, the Evo 2009 Championships are in less than a month!

Hosted at Rio Las Vegas and taking place July 17-19th, you don’t need to be a tournament participant to spectate, and there’s a ton of gaming to be had in the free-to-all BYOC area. While the Madonnas won’t be ready in time, I may bring along the Divers Dreamcast and Neo-Geo cabinet.

For an idea of what to expect, check out the photos from last year.

Madonnas come home.

Picked these up locally today: two Irem Madonnas, Japanese candy cabs from the late 1980s. They look to be in fairly rough shape, but neither is dented or damaged, so they should be one of the easier restoration projects on deck.

Irem Madonnas - Front

Irem Madonnas - Back

Compared to other candy cabs, there’s relatively little information about these online. Guess not too many of em made it over to the States. Next step is tracking down a couple decent 25in monitors.