Category Archives: video games

What Would Molydeux? MolyJam 2012

What originally started out as a half-joke has now become an international event, with over a dozen cities and hundreds of game developers onboard. I’ll be hosting the Las Vegas game jam, and am currently finalizing location and sponsors.

The concept, in a nutshell:
Choose a game idea tweeted by PeterMolydeux (here are some of his favorites), team up with a few friends or strangers on the evening of the 29th, and then spend the weekend of March 30 – April 1 making a game.

If you’d like to take part, RSVP via the Facebook event link below. Cajole friends into signing up and form your own team, or group up with strangers and make some new friends. Win win.

RSVP for MolyJam 2012 Las Vegas

Update! Details!

So here’s the plan:

Meet at the Shuffle Master Interactive studio on Friday evening at 7:00pm. From there we’ll assemble teams, game concepts, and introduce the whole thing.

Teams can work together however they want over the weekend. The studio will be open and food and drinks will be served (huge thanks to Shuffle Master for sponsoring!).

At 7pm on Sunday, development will cease and we’ll have ourselves a mini festival, with each team given an opportunity to show off their game. Prizes may be awarded, but don’t do this for prizes. Do this for The Art.

Game Jam Location:
Shuffle Master Interactive
4035 S El Capitan Way
Las Vegas, Nv 89147

This is big.

Double Fine Adventure hits $1 million funded in less than 24 hrs.

Will this cut out the middle man entirely and kill the current publishing model? No. Tim Schafer, Ron Gilbert, and Double Fine have existing reputations, built in part with the coffers of publishers, that they were able to leverage to pull in such extraordinary funding in such a short amount of time.

Will this stir things up a bit in the industry? Oh hell yeah.

Mad Catz MLG Pro Circuit Controller review & comparison

Wherein the author reviews the newly released Mad Catz MLG Pro Circuit Controller and compares it to the OEM Microsoft Xbox Controller and the Razer Onza. The Playstation DUALSHOCK3 is also featured briefly.

In August of last year, Mad Catz announced a series of Major League Gaming branded accessories. While the MLG logo emblazoned FightStick was simply a Tournament stick with new decals, the other product announcement got gamers’ attention: a new controller design with customizable inserts, allowing users to configure the layout according to their own preferences, potentially freeing the gamer from the sloppy and inaccurate clutches of the Xbox 360 dpad (and to be honest, the dpad was 90% of the reason I ordered the MLG Pro Circuit Controller).

Last week, the new controller finally shipped, and I’ve got a few solid days of testing in. How does it stack up against the competition?

First Impressions

Like most of the offerings since the Great & Sudden Mad Catz Quality Turnaround, the MLG controller feels solid and well-built. With the controller packaged in a two-sided flip up container with display windows, the unboxing experience is pleasant, reminding one that yes, I really did just pay $99 for a third party game controller.

But whatever. Kudos on the nice presentation, but is it any good?

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