Category Archives: video games

link love 10-08-08

A Wii Ware Cave Story makes me very happy, because a) it’s a wonderful game, and b) I’ll have a reason to turn on the Wii again. More details here.

Danc’s Rules of Productivity. Good stuff as usual from Lost Garden.

Here’s a tiny pinch of TR2N info from AICN. You know those Star Wars geeks that lined up for Phantom Menace like two weeks before the movie started? Yeah, I’d be that guy with this one, if it weren’t for the whole job thing.

Guinsoo, the creator of DotA-Allstars, is entering the commercial game arena with League of Legends. This is gonna be huge.

S&D’s Ultimate Arcade

Update 11-11-08: Well hell, looks like this place is already closed, everything but the pins and air hockey tables was cleared out, without any sort of notice on the door. Anyone have the scoop?

…

Here are some shots of S&D’s Ultimate Arcade, the first independent arcade to open locally in years, and the first 24 hour arcade since Mary K’s back in the day. The arcade is at 5597 S Rainbow, near Russell Rd, and shares a strip mall with the Moto Cafe and Living Dead Tattoo.

Update 11-11-08: Well hell, looks like this place is already closed, everything but the pins and air hockey tables was cleared out, without any sort of notice on the door. Anyone have the scoop?

The game selection is somewhat limited (they just opened Oct 1st), but Dov, who runs the arcade with his wife Sabine, is working with local operators to fill the place up. As it stands, the highlight is currently the selection of new Stern pins, including Spiderman, Indiana Jones, and The Dark Knight.

While I’m still rooting for someone to open a barcade-like establishment here in town, it’s nice to see businesses like this cropping up.

S&D's Ultimate Arcade

S&D's Ultimate Arcade

S&D's Ultimate Arcade

S&D's Ultimate Arcade

S&D's Ultimate Arcade

S&D's Ultimate Arcade

S&D's Ultimate Arcade

S&D's Ultimate Arcade

Finished: Beyond Good and Evil

“The war has arrived at the gates of Hillys!”

Prior to finally completing it last month, I’d attempted and then abandoned Beyond Good & Evil at least three or four times.

While the game is a bit slow to start (after the spectacular introductory sequence), the lack of a full playthrough was simply the result of my falling prey to a constant barrage of newer and shinier things. I’m not particularly known for my discipline.

But this time, this time, bolstered by both age and a sense of duty, I finally beat the damn thing.

Visually, Beyond Good and Evil holds up very well, particularly when played in progressive mode on a PS2 or PS3, and Christophe Heral’s score (he’ll be returning for the upcoming sequel) is considered to be among the best of the previous generation.

The game plays a bit like a stealth Zelda, with a hub-like overworld and a smattering of dungeon crawls, physical puzzles, and platforming segments. The photography and reporting aspects were my favorite part of the game, and I hope they lean heavily on those elements for the sequel.

Things seemed to wrap up a bit too quickly at the end, but I did enjoy the story, and found myself genuinely caring for the primary characters and their crusade.

With the second installment on its way, pick up and play BG&E if you haven’t. It’s available on Windows and all three of the last gen platforms, and can easily be had for less than ten bucks.

Plus/Minus:
+ Game starts off with a bang, throwing me immediately into a boss fight.
+ The button displays in the top left corner show relevant commands and are shaped and positioned like the buttons on the controller (varying per system). Yeah, everyone is into minimal UI these days, but this was really helpful.
+ The circular repeat-scrolling number/letter entry system is great! Much better than an onscreen keypad when using an analog device. I’m so stealing this.
+ After dying, the game sends you immediately back into play at the last (invisible) checkpoint. No loading saves, etc.
+ In-game hints from supporting characters were a nice touch. I rarely felt directionless or unable to progress.

Being forced to select the language every single time I booted the game.
The camera! The camera in interior spaces! Argh don’t do that!

? The final boss. I’m undecided, was it genius or really annoying? I was frustrated until I realized that holding the controller backwards was the secret, and then I felt brilliant for figuring it out. Still, how many players will just quit during the feeling frustrated part?

Final grade: A-

link love 09-28-08

This one is everywhere, but just in case: inside a North Korean arcade. For a bit of contrast, see inside a South Korean arcade.

FEIST, a Mac OS X platformer by Florian Faller and Adrian Stutz. More (including beta download info) at IndieGames.

Parallel Kingdom is probably the one upcoming title I’m most looking forward to on the iPhone. touchArcade has a brief overview.

Michael Moore’s new film, Slacker Uprising, has been released as a free download.

Arcade Trailer Raid, Day 2.

It begins.

Here’s where the bulk of the games were located. The facility is one of those places on the edge of town where they rent out shipping containers and trailers; the containers were stacked everywhere, with trailers lined up behind them. Looked like a level out of Rainbow Six or something. Every now and then, F-15s and F-16s from Nellis would scream right over us, close enough to read the numbers.

I wasn’t forward-thinking enough to bring sunscreen, but thankfully the worst of the summer heat had already passed; the temperature was a comparably balmy mid-90 degrees or so.

Okay, pictures!

Thank God for the forklift.

Ray takes a ride while the seller drives. Loose gravel added excitement to the day, as every now and then the forklift would spin out or get stuck, scaring the hell out of whoever was stabilizing the load.

There was a nice selection of laser disc games, all in decent shape. M.A.C.H. 3, an upright and cockpit Interstellar Laser Fantasy, and an Astron Belt cockpit. Additionally, we pulled out an upright and cockpit Firefox, both of which the seller unfortunately kept.

Two Star Trek cockpits. One went to Pete, one back home with Ray. Behind em to the left is the Firefox cockpit.

Here’s the upright Interstellar, and the only cabinet I personally claimed from the day.

Mappys! Adam Isgreen is now the proud owner of the one on the right.

Two Turket Shoots. What a strange collection of games in this trailer.

Ray poses with the loot.

And finally…

That’s not a farmer’s tan, that’s dirt.

Okay you can stop checking out my feet now. Here’s the final tally:

Games I’m keeping
I, Robot (Choplifter converted)
Interstellar Laser Fantasy
Xevious
Neo Geo MVS-2-13 cabaret & a 6slot mobo

Games I’m cleaning up to sell
Zombie Raid
Paperboy
Super Monaco GP
Nintendo VS Dualsystem upright (Super Mario & Dr. Mario)