Category Archives: arcade

Chat with Tim Skelly

Jeff Rothe, founder of the arcade collector’s site CoinOpSpace, is kicking off the first of a series of developer open chat sessions this Wednesday (Feb 4th) from 6:30-7:30pm PST in the CoinOpSpace chat room. This first session will be with Tim Skelly, formerly of Cinematronics and Vectorbeam, and creator of such arcade releases as Warrior (arguably the first fighting game), Rip-Off, Armor Attack, Reactor, and the vector rarity War of the Worlds.

Tim Skelly at CoinOpSpace

If you aren’t familiar with Tim’s work, Jeff has posted a slew of additional information covering his history in the industry, so check that out, make yourself a CoinOpSpace account, and drop by the chat on Wednesday night!

link love 01-27-09

The Offworld 20: 2008’s Best Indie and Overlooked video games. Good stuff, Offworld, your placement in my feedlist continues to improve.

Mail Order Monsters

Fond Memories: Mail Order Monsters. Levi Buchanan reminisces about the game I loved most when I was young, and one I’d love to play a part in revisiting someday. Hey holders of the keys to the Electronic Arts IP vaults, call me, let’s talk.

The Pinball Blog (now with RSS, hurray!) interviews the Pinball Hall of Fame’s Tim Arnold.

Play Meter’s 2008 State of the Arcade Industry report. What accounts for the nearly doubling of video game per-cabinet revenues, especially when compared to the static or lackluster performance in the other coin-op areas? [via Arcade Heroes]

Amazing arcade videos that are amazing.

This one is making the rounds today; I didn’t even know Marble Madness had an ending.
[youtube:http://www.youtube.com/watch?v=fYsTvS3VCYQ]

Anyway, it’s a good time to dredge up some other amazing gameplay videos. Here’s Tetris.
[youtube:http://www.youtube.com/watch?v=jwC544Z37qo]

Ikaruga, two-player mode, one guy. Insane.
[youtube:http://www.youtube.com/watch?v=ToBdzV7w5Pc]

Refreshing the Tron lower plastic.

One thing that most original Tron cabinets all have in common, aside from beat up side art, are faded plastics. After years of abuse from the blacklights, the ink desaturates and the distinct colors are lost. While there are high quality acrylic reproductions available, they are costly, and I wanted to see what I could do with materials (mostly) on hand. Thanks to Jeff Rothe, I found myself with a spare lower plastic, and it was time to experiment.

Here’s the before shot. Both lower pieces were in roughly the same condition; the original colors could be seen, but were extremely washed out when backlit. Of the highlighter colors I tested, only orange and yellow fluoresced vividly.
Tron, pre highlighter

The tools. Rustoleum satin black (model paint was too thin), a tiny paint brush, and a new package of Bic brite liners.
Preparing

My first step was to repaint all the areas where the light wasn’t supposed to shine through. This was the part that took the most time and care, as screwing up a line would be very obvious when the whole thing was backlit.

Once that was done, I let the plastics dry for several hours while Tina and I hit the gym and ate dinner. Who knew that Thanksgiving leftovers could be turned into a delicious Vietnamese meal (it’s true!).

This would be a good place for an in-progress photo, but I forgot to take one. Sorry.

The next step was pretty much like coloring in a boring coloring book. Aside from the center area, where the design gets a bit complicated, the lines were simply a matter of laying down the right color. I used the orange highlighter for the ah, orange/red parts, yellow over the green, and the not-so-fluorescent blue over the very faded blue areas.

After installed the painted plastic and swapping out the white blacklight for a regular ol’ blacklight (increasing the highlighter fluorescence), here is the final result:
Highlighted Tron lower plastic

Comparison photo!
Also note the fancy new GroovyGameGear reproduction handle.
Before and After

Polishing balls.

My latest project cabinet is a Missile Command upright, and my plan is to get it looking and working as close to new as I can. Step one: strip it down and get that big black ball rolling smoothly again.

The upright version of Missile Command was one of the few games (along with the first Atari sports releases) to use a massive four and a half inch Atari Trak-Ball. As these things take up a fair chunk of control panel real estate, most cabinets were designed with a smaller 2.25 or 3 inch trackball. Personally, I like the big ones.

PRO TIP: A 4.5 inch trackball is exactly the same size as a candlepin bowling ball, with similar construction. Feel free to swap out your beat up Trak-Ball for a candlepin ball with a skull embedded in it and save yourself a couple hours of polishing time.

PRO TIP: I didn’t even know candlepin bowling existed until last week.

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