{"id":922,"date":"2009-03-04T21:13:46","date_gmt":"2009-03-05T05:13:46","guid":{"rendered":"http:\/\/driph.com\/words\/?p=922"},"modified":"2012-10-29T00:03:03","modified_gmt":"2012-10-29T07:03:03","slug":"finished-planescape-torment","status":"publish","type":"post","link":"https:\/\/driph.com\/words\/2009\/03\/finished-planescape-torment\/","title":{"rendered":"Finished: Planescape: Torment"},"content":{"rendered":"<p>With the sudden and dramatic red-ringing of my Xbox 360, and the couple weeks wait for a refurbished return, I took the opportunity to spend some time on the neglected portion of my play list, the PC games category. First up, the Black Isle AD&#038;D classic with one of the <a href=\"http:\/\/en.wikipedia.org\/wiki\/File:Planescape-torment-box.jpg\">worst cover designs<\/a> in history, <strong>Planescape: Torment<\/strong>.<\/p>\n<p>Actually finding the game was more difficult than it should have been. With services like <a href=\"http:\/\/store.steampowered.com\/\">Steam<\/a> and <a href=\"http:\/\/www.gog.com\/en\/frontpage\/\">GOG<\/a> out there, why hasn&#8217;t this title been packaged in a tidy downloadable format? It may have something to do with the AD&#038;D license or ownership, but <strong>Planescape: Torment<\/strong> <em>is<\/em> <a href=\"http:\/\/www.gametap.com\/play\/gameDetails\/000151550\">playable on GameTap<\/a> (unfortunately in an unmoddable form), so <em>someone<\/em> has crossed that hurdle. Anyway, I came across a battered disc in the <em>neglected software<\/em> box in the garage, scrounged up disc two online, and was good to go.<\/p>\n<p>The fan community surrounding <strong>Planescape: Torment<\/strong> is active, and in the decade since the game&#8217;s release, <a href=\"http:\/\/www.bootstrike.com\/Torment\/files.html\">several patches and mods<\/a> have been independently developed. Beyond the whole fixing bugs and typos thing, there&#8217;s a patch that completes and implements unfinished content, and another that enables higher resolutions and widescreen play. The overall improvement after installing the lot of &#8217;em is striking, and really makes for a better gaming experience.<\/p>\n<p><strong>Planescape: Torment<\/strong> at 640&#215;480:<br \/>\n<img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"960\" data-permalink=\"https:\/\/driph.com\/words\/2009\/03\/finished-planescape-torment\/planescape640x480\/\" data-orig-file=\"https:\/\/driph.com\/words\/wp-content\/uploads\/2009\/02\/planescape640x480.jpg\" data-orig-size=\"500,375\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Planscape 648&amp;#215;480\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/driph.com\/words\/wp-content\/uploads\/2009\/02\/planescape640x480-300x225.jpg\" data-large-file=\"https:\/\/driph.com\/words\/wp-content\/uploads\/2009\/02\/planescape640x480.jpg\" src=\"http:\/\/driph.com\/words\/wp-content\/uploads\/2009\/02\/planescape640x480.jpg\" alt=\"Planscape 648x480\" title=\"Planscape 648x480\" width=\"500\" height=\"375\" class=\"alignnone size-full wp-image-960\" srcset=\"https:\/\/driph.com\/words\/wp-content\/uploads\/2009\/02\/planescape640x480.jpg 500w, https:\/\/driph.com\/words\/wp-content\/uploads\/2009\/02\/planescape640x480-300x225.jpg 300w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/p>\n<p>With the widescreen patch:<br \/>\n<img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"923\" data-permalink=\"https:\/\/driph.com\/words\/2009\/03\/finished-planescape-torment\/planescape\/\" data-orig-file=\"https:\/\/driph.com\/words\/wp-content\/uploads\/2009\/02\/planescape.jpg\" data-orig-size=\"500,313\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Planescape: Torment with resolution patch\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/driph.com\/words\/wp-content\/uploads\/2009\/02\/planescape-300x187.jpg\" data-large-file=\"https:\/\/driph.com\/words\/wp-content\/uploads\/2009\/02\/planescape.jpg\" src=\"http:\/\/driph.com\/words\/wp-content\/uploads\/2009\/02\/planescape.jpg\" alt=\"Planescape: Torment with resolution patch\" title=\"Planescape: Torment with resolution patch\" width=\"500\" height=\"313\" class=\"alignnone size-full wp-image-923\" srcset=\"https:\/\/driph.com\/words\/wp-content\/uploads\/2009\/02\/planescape.jpg 500w, https:\/\/driph.com\/words\/wp-content\/uploads\/2009\/02\/planescape-300x187.jpg 300w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/p>\n<p>Hell of a difference.<\/p>\n<p>Now, even post-patching, <strong>Planescape<\/strong> still has elements that feel barren and unfinished, particularly those dealing with AD&#038;D particulars. Aside from tattoos (which are treated like any other removable piece of gear, but usable by only a handful of characters) and jewelry, there is a distinct lack of wearable items, and by the game&#8217;s end, after days of play time, I still had characters in the party with empty equipment slots. The class differences felt shallow, possibly as a result of poor itemization, and the Thief class as a playable option probably should&#8217;ve been cut entirely.<\/p>\n<p>More so than most other games, even within the genre, <strong>Planescape<\/strong> is a <em>reader<\/em>. Alongside the voluminous story-forwarding dialog and text elements, there&#8217;s a full journal of content that updates as the game progresses, and a myriad of dialog trees to be followed with each of your (up to five concurrent) party members. Unlike most other games, however, the writing is all solid stuff, and I was genuinely interested in the story progression, background, and relationships as I played.<\/p>\n<p>The basic story treads a path that many others have worn beyond comfortable levels \u00e2\u20ac\u201d powerful amnesiac who doesn&#8217;t know who or where he is (okay sure, it allows the player to learn as the character does), a wisecracking sidekick, and a mysterious big bad pulling the strings and generally making life difficult. The brilliant part of <strong>Planescape: Torment<\/strong> is how this was handled. Beyond the cliches, characters were well-developed, with unique qualities and individual motives and passions. The amnesiac story played out artfully with a satisfying culmination, and the fragments of memories and experiences peppered throughout the game gave it much of its color. And yes, as someone unfamiliar with the lore of AD&#038;D&#8217;s Planescape, being given the opportunity to learn as the protagonist did was indeed helpful. <\/p>\n<p>In fact, it&#8217;s the story that hoists <strong>Planescape: Torment<\/strong> above its CRPG siblings, causing one (at least after installing the community patches) to excuse any bugs or issues as minor quibbles. It really is a fun game to play, one of the best western rpgs to date, and well worth the effort to track down and get ahold of. Give it a run through if you haven&#8217;t, and let me know what you think.<\/p>\n<p>Plus\/Minus:<br \/>\n<strong class=\"q\">+<\/strong> Expansive dialog, deep characters, excellent story.<br \/>\n<strong class=\"q\">+<\/strong> Good ol&#8217; Infinity Engine gameplay.<br \/>\n<strong class=\"q\">+<\/strong> Solid soundtrack by Mark Morgan.<br \/>\n<strong class=\"q\">+<\/strong> The Planescape setting was a refreshing take on traditional AD&#038;D fantasy stomping grounds.<br \/>\n<strong class=\"q\">+<\/strong> Awesome patching support from the community. Thanks, guys!<\/p>\n<p><strong class=\"q\">&#8211;<\/strong> Poor itemization, especially wearable equipment.<br \/>\n<strong class=\"q\">&#8211;<\/strong> Buggy in stock form.<br \/>\n<strong class=\"q\">&#8211;<\/strong> Still not a fan of the box art.<\/p>\n<p>Final grade: A<\/p>\n","protected":false},"excerpt":{"rendered":"<p>With the sudden and dramatic red-ringing of my Xbox 360, and the couple weeks wait for a refurbished return, I took the opportunity to spend some time on the neglected portion of my play list, the PC games category. First up, the Black Isle AD&#038;D classic with one of the worst cover designs in history, [&hellip;]<\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[54,47,43,5],"tags":[],"class_list":["post-922","post","type-post","status-publish","format-standard","hentry","category-nostalgia","category-reviews","category-the-play-list","category-video-games"],"jetpack_publicize_connections":[],"aioseo_notices":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/driph.com\/words\/wp-json\/wp\/v2\/posts\/922","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/driph.com\/words\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/driph.com\/words\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/driph.com\/words\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/driph.com\/words\/wp-json\/wp\/v2\/comments?post=922"}],"version-history":[{"count":31,"href":"https:\/\/driph.com\/words\/wp-json\/wp\/v2\/posts\/922\/revisions"}],"predecessor-version":[{"id":4351,"href":"https:\/\/driph.com\/words\/wp-json\/wp\/v2\/posts\/922\/revisions\/4351"}],"wp:attachment":[{"href":"https:\/\/driph.com\/words\/wp-json\/wp\/v2\/media?parent=922"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/driph.com\/words\/wp-json\/wp\/v2\/categories?post=922"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/driph.com\/words\/wp-json\/wp\/v2\/tags?post=922"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}