{"id":110,"date":"2008-05-06T11:59:32","date_gmt":"2008-05-06T19:59:32","guid":{"rendered":"http:\/\/driph.com\/words\/?p=110"},"modified":"2008-05-10T16:09:30","modified_gmt":"2008-05-11T00:09:30","slug":"play-list-update-may-6","status":"publish","type":"post","link":"https:\/\/driph.com\/words\/2008\/05\/play-list-update-may-6\/","title":{"rendered":"Play List Update &#8211; May 6"},"content":{"rendered":"<p>Yes, I&#8217;ll freely admit being a few years late to the party. I&#8217;m currently in love with <strong>Cave Story<\/strong>.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"111\" data-permalink=\"https:\/\/driph.com\/words\/2008\/05\/play-list-update-may-6\/cavestory1\/\" data-orig-file=\"https:\/\/driph.com\/words\/wp-content\/uploads\/2008\/05\/cavestory1.jpg\" data-orig-size=\"480,272\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Cave Story\" data-image-description=\"&lt;p&gt;Oh hell.&lt;\/p&gt;\n\" data-image-caption=\"\" data-medium-file=\"https:\/\/driph.com\/words\/wp-content\/uploads\/2008\/05\/cavestory1-300x170.jpg\" data-large-file=\"https:\/\/driph.com\/words\/wp-content\/uploads\/2008\/05\/cavestory1.jpg\" src=\"http:\/\/driph.com\/words\/wp-content\/uploads\/2008\/05\/cavestory1.jpg\" alt=\"\" title=\"OH NOES\" width=\"480\" height=\"272\" class=\"alignnone size-full wp-image-111\" srcset=\"https:\/\/driph.com\/words\/wp-content\/uploads\/2008\/05\/cavestory1.jpg 480w, https:\/\/driph.com\/words\/wp-content\/uploads\/2008\/05\/cavestory1-300x170.jpg 300w\" sizes=\"auto, (max-width: 480px) 100vw, 480px\" \/><\/p>\n<p>The thought that everything within was created and coded by <a href=\"http:\/\/www.tigsource.com\/features\/interview_pixel.html\">one individual<\/a> blows me away every time I launch the game. From the fantastic gameplay and spot-on controls, to the endearing characters and charming soundtrack, every piece of this game is quality. Why hasn&#8217;t a publisher picked this up? <strong>Cave Story<\/strong> would be a natural fit as a portable or XBLA\/PSN release.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"112\" data-permalink=\"https:\/\/driph.com\/words\/2008\/05\/play-list-update-may-6\/cavestory2\/\" data-orig-file=\"https:\/\/driph.com\/words\/wp-content\/uploads\/2008\/05\/cavestory2.jpg\" data-orig-size=\"480,272\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Cave Story\" data-image-description=\"&lt;p&gt;Huzzah!&lt;\/p&gt;\n\" data-image-caption=\"\" data-medium-file=\"https:\/\/driph.com\/words\/wp-content\/uploads\/2008\/05\/cavestory2-300x170.jpg\" data-large-file=\"https:\/\/driph.com\/words\/wp-content\/uploads\/2008\/05\/cavestory2.jpg\" src=\"http:\/\/driph.com\/words\/wp-content\/uploads\/2008\/05\/cavestory2.jpg\" alt=\"\" title=\"Finally.\" width=\"480\" height=\"272\" class=\"alignnone size-full wp-image-112\" srcset=\"https:\/\/driph.com\/words\/wp-content\/uploads\/2008\/05\/cavestory2.jpg 480w, https:\/\/driph.com\/words\/wp-content\/uploads\/2008\/05\/cavestory2-300x170.jpg 300w\" sizes=\"auto, (max-width: 480px) 100vw, 480px\" \/><\/p>\n<p>The core gameplay is reminiscent of <strong>Metroid<\/strong> or <strong>Castlevania<\/strong>, a 2d platformer with multiple weapons and upgrades, puzzles, and challenging boss battles. My recommendation would be to play the <a href=\"http:\/\/cavestorypsp.googlepages.com\/\">PSP port <\/a>(custom firmware required), where it&#8217;s a perfect fit, but barring that, <a href=\"http:\/\/www.sharpproductions.com\/jamsoft\/incognito\/filechute\/Doukutsu.dmg\">Mac OS<\/a>, <a href=\"http:\/\/www.miraigamer.net\/cavestory\/csdeluxe.php\">Windows<\/a>, <a href=\"http:\/\/forums.xbox-scene.com\/index.php?showtopic=617823\">Xbox<\/a> and <a href=\"http:\/\/linux.softpedia.com\/get\/GAMES-ENTERTAINMENT\/Simulation\/Cave-Story-30623.shtml\">Linux<\/a> versions are available. A Nintendo DS release is even <a href=\"http:\/\/cavestory.ravenworks.ca\/\">in the works<\/a>. You have no excuse not to play this game.<\/p>\n<div align=\"center\">\u00e2\u20ac\u00a6<\/div>\n<p>I&#8217;ve been writing a lot about <strong>Sins of a Solar Empire<\/strong> lately, so I figured it was about damn time I actually sat down and spent a few hours (okay, days) with the game.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"115\" data-permalink=\"https:\/\/driph.com\/words\/2008\/05\/play-list-update-may-6\/sins1\/\" data-orig-file=\"https:\/\/driph.com\/words\/wp-content\/uploads\/2008\/05\/sins1.jpg\" data-orig-size=\"400,250\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Sins of a Solar Empire\" data-image-description=\"&lt;p&gt;The main galaxy view&lt;\/p&gt;\n\" data-image-caption=\"\" data-medium-file=\"https:\/\/driph.com\/words\/wp-content\/uploads\/2008\/05\/sins1-300x187.jpg\" data-large-file=\"https:\/\/driph.com\/words\/wp-content\/uploads\/2008\/05\/sins1.jpg\" src=\"http:\/\/driph.com\/words\/wp-content\/uploads\/2008\/05\/sins1.jpg\" alt=\"\" title=\"Sins of a Solar Empire\" width=\"400\" height=\"250\" class=\"alignnone size-full wp-image-115\" srcset=\"https:\/\/driph.com\/words\/wp-content\/uploads\/2008\/05\/sins1.jpg 400w, https:\/\/driph.com\/words\/wp-content\/uploads\/2008\/05\/sins1-300x187.jpg 300w\" sizes=\"auto, (max-width: 400px) 100vw, 400px\" \/><\/p>\n<p>While initially daunting (even after the <em>not-so-illuminating<\/em> tutorials), things fell into place about 45 minutes into my first match, a co-op 2v2 duel against the AI. Now I agree that the idea of a realtime Civ-style game sounds like a recipe for a complete clusterfuck, but I&#8217;ve gotta say, Ironclad nailed it. The pacing is mostly solid, and neither of us (both somewhat experienced RTS\/4X players) felt harried by the system or interface.<\/p>\n<p>By the third game, we were easily stomping the Normal AI and had moved up to Hard. Beyond just difficultly, the AI temperament can be set or randomized, although I have yet to figure out how much of an effect it has on overall challenge. Back in high school we used to play <a href=\"http:\/\/www.richardloxley.com\/fun\/risk\/\">a port of Risk on the Mac SE<\/a>, where the temperament choices were basically easy, crazy, and <em>kick-your-ass<\/em>. I dunno if the Sins AIs are like that.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"116\" data-permalink=\"https:\/\/driph.com\/words\/2008\/05\/play-list-update-may-6\/sins2\/\" data-orig-file=\"https:\/\/driph.com\/words\/wp-content\/uploads\/2008\/05\/sins2.jpg\" data-orig-size=\"400,250\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Sins of a Solar Empire\" data-image-description=\"&lt;p&gt;test2&lt;\/p&gt;\n\" data-image-caption=\"&lt;p&gt;test&lt;\/p&gt;\n\" data-medium-file=\"https:\/\/driph.com\/words\/wp-content\/uploads\/2008\/05\/sins2-300x187.jpg\" data-large-file=\"https:\/\/driph.com\/words\/wp-content\/uploads\/2008\/05\/sins2.jpg\" src=\"http:\/\/driph.com\/words\/wp-content\/uploads\/2008\/05\/sins2.jpg\" alt=\"test\" title=\"Research in Sins of a Solar Empire\" width=\"400\" height=\"250\" class=\"alignnone size-full wp-image-116\" srcset=\"https:\/\/driph.com\/words\/wp-content\/uploads\/2008\/05\/sins2.jpg 400w, https:\/\/driph.com\/words\/wp-content\/uploads\/2008\/05\/sins2-300x187.jpg 300w\" sizes=\"auto, (max-width: 400px) 100vw, 400px\" \/><\/p>\n<p>The lack of any sort of campaign is disappointing. The manual and launch movie do lay out some very basic groundwork for a story, which leads to the thought that Ironclad may be planning some sort of campaign mode in the future. As it is, all three factions feel a bit dry, and I didn&#8217;t find myself particularly attached to any of them. With a dev team of less than a dozen people, I suppose the campaign sacrifice was necessary, but I really hope they add something eventually, I&#8217;d like to see the story play out.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Yes, I&#8217;ll freely admit being a few years late to the party. I&#8217;m currently in love with Cave Story. The thought that everything within was created and coded by one individual blows me away every time I launch the game. From the fantastic gameplay and spot-on controls, to the endearing characters and charming soundtrack, every [&hellip;]<\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[43,5],"tags":[],"class_list":["post-110","post","type-post","status-publish","format-standard","hentry","category-the-play-list","category-video-games"],"jetpack_publicize_connections":[],"aioseo_notices":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/driph.com\/words\/wp-json\/wp\/v2\/posts\/110","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/driph.com\/words\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/driph.com\/words\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/driph.com\/words\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/driph.com\/words\/wp-json\/wp\/v2\/comments?post=110"}],"version-history":[{"count":0,"href":"https:\/\/driph.com\/words\/wp-json\/wp\/v2\/posts\/110\/revisions"}],"wp:attachment":[{"href":"https:\/\/driph.com\/words\/wp-json\/wp\/v2\/media?parent=110"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/driph.com\/words\/wp-json\/wp\/v2\/categories?post=110"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/driph.com\/words\/wp-json\/wp\/v2\/tags?post=110"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}