Molyjam 2012 – When Doves Cry

April 3rd, 2012

We made a game for Molyjam (official entry here). I’ll write up more later, but for now, go play it!

What Would Molydeux? MolyJam 2012

March 21st, 2012

What originally started out as a half-joke has now become an international event, with over a dozen cities and hundreds of game developers onboard. I’ll be hosting the Las Vegas game jam, and am currently finalizing location and sponsors.

The concept, in a nutshell:
Choose a game idea tweeted by PeterMolydeux (here are some of his favorites), team up with a few friends or strangers on the evening of the 29th, and then spend the weekend of March 30 – April 1 making a game.

If you’d like to take part, RSVP via the Facebook event link below. Cajole friends into signing up and form your own team, or group up with strangers and make some new friends. Win win.

RSVP for MolyJam 2012 Las Vegas

Update! Details!

So here’s the plan:

Meet at the Shuffle Master Interactive studio on Friday evening at 7:00pm. From there we’ll assemble teams, game concepts, and introduce the whole thing.

Teams can work together however they want over the weekend. The studio will be open and food and drinks will be served (huge thanks to Shuffle Master for sponsoring!).

At 7pm on Sunday, development will cease and we’ll have ourselves a mini festival, with each team given an opportunity to show off their game. Prizes may be awarded, but don’t do this for prizes. Do this for The Art.

Game Jam Location:
Shuffle Master Interactive
4035 S El Capitan Way
Las Vegas, Nv 89147

This is big.

February 9th, 2012

Double Fine Adventure hits $1 million funded in less than 24 hrs.

Will this cut out the middle man entirely and kill the current publishing model? No. Tim Schafer, Ron Gilbert, and Double Fine have existing reputations, built in part with the coffers of publishers, that they were able to leverage to pull in such extraordinary funding in such a short amount of time.

Will this stir things up a bit in the industry? Oh hell yeah.

It’s out, it’s out!

June 2nd, 2010

Highborn hit the iTunes store today, go get it!

(and hurray, my first official credit as a designer)

If you are a press type, send me a note and I’ll get you hooked up with a review copy.

Highborn preview

May 12th, 2010

Touch Arcade has posted a glowing preview of Highborn, the lighthearted social strategy title I was working on with Jet Set Games (while I’m still contracting with Jet Set, I’m now spending most of my days over at the Instant Action game studio).

It’s exciting to see the game finally nearing release, and Joseph Hewitt, the lead designer on the project, has really done a hell of a job wrangling Highborn to completion. I’ll be showing off the title at E3, and giving away promo codes to bloggers and press, so hit me up if you’d like to see it for yourself.