Mad Catz MLG Pro Circuit Controller review & comparison

January 20th, 2012

Wherein the author reviews the newly released Mad Catz MLG Pro Circuit Controller and compares it to the OEM Microsoft Xbox Controller and the Razer Onza. The Playstation DUALSHOCK3 is also featured briefly.

In August of last year, Mad Catz announced a series of Major League Gaming branded accessories. While the MLG logo emblazoned FightStick was simply a Tournament stick with new decals, the other product announcement got gamers’ attention: a new controller design with customizable inserts, allowing users to configure the layout according to their own preferences, potentially freeing the gamer from the sloppy and inaccurate clutches of the Xbox 360 dpad (and to be honest, the dpad was 90% of the reason I ordered the MLG Pro Circuit Controller).

Last week, the new controller finally shipped, and I’ve got a few solid days of testing in. How does it stack up against the competition?

First Impressions

Like most of the offerings since the Great & Sudden Mad Catz Quality Turnaround, the MLG controller feels solid and well-built. With the controller packaged in a two-sided flip up container with display windows, the unboxing experience is pleasant, reminding one that yes, I really did just pay $99 for a third party game controller.

But whatever. Kudos on the nice presentation, but is it any good?

Full story, after the jump »

Top 10 Games that I bought in 2011 but didn’t play

December 31st, 2011

10) The War of the Worlds

9) Enslaved: Odyssey to the West

8) Bastion

7) Virtual-On OT

6) Bayonetta

5) Metal Gear Solid: The Essential Collection

4) El Shaddai

3) Beyond Good & Evil HD

2) Amnesia: The Dark Descent

1) Tactics Ogre: Let Us Cling Together

CircuitBreaker!

November 23rd, 2011

Hey all, we made a puzzle game called CircuitBreaker, and it made its way to the App Store last night!

It’s free, so give it a shot, and let me know what you think.

Here’s the marketing bit.

  • Over 150 levels
  • Three board sizes with increasing difficulty, from the fast-paced 5×5 to the challenging 9×11
  • Oh, and FREE level updates!

BONUS: The game is ad supported, and we’ll be donating a third of studio revenue for the rest of the year to Child’s Play, a charity that everyone in the studio is a big fan of.

It’s out, it’s out!

June 2nd, 2010

Highborn hit the iTunes store today, go get it!

(and hurray, my first official credit as a designer)

If you are a press type, send me a note and I’ll get you hooked up with a review copy.