CircuitBreaker!
Hey all, we made a puzzle game called CircuitBreaker, and it made its way to the App Store last night!
It’s free, so give it a shot, and let me know what you think.
Here’s the marketing bit.
- Over 150 levels
- Three board sizes with increasing difficulty, from the fast-paced 5×5 to the challenging 9×11
- Oh, and FREE level updates!
BONUS: The game is ad supported, and we’ll be donating a third of studio revenue for the rest of the year to Child’s Play, a charity that everyone in the studio is a big fan of.
Filed under propaganda, video games, work | Comments (2)It’s out, it’s out!
Highborn hit the iTunes store today, go get it!
(and hurray, my first official credit as a designer)
If you are a press type, send me a note and I’ll get you hooked up with a review copy.
Filed under gamedev, iPhone, propaganda | Comment (0)Highborn preview
Touch Arcade has posted a glowing preview of Highborn, the lighthearted social strategy title I was working on with Jet Set Games (while I’m still contracting with Jet Set, I’m now spending most of my days over at the Instant Action game studio).

It’s exciting to see the game finally nearing release, and Joseph Hewitt, the lead designer on the project, has really done a hell of a job wrangling Highborn to completion. I’ll be showing off the title at E3, and giving away promo codes to bloggers and press, so hit me up if you’d like to see it for yourself.
Filed under gamedev, iPhone, propaganda, video games | Comment (0)Tumblr!
Site redesign incoming! Gonna flip the color palette, brighten up the place a bit, and add a tumblr feed for the little bits of gaming and personal detritus that flow through the ol’ browsing baleen every day.
For an early start, go here: driph.tumblr.com.
Filed under meta, propaganda | Comment (0)HoN Stats
HoN Stats, a little Heroes of Newerth stat tracking app that a friend and I having been tinkering with on the side, is now live.
Filed under iPhone, propaganda, video games | Comment (0)

