The birth of an industry: Ralph Baer and His All-Purpose Boxes.
For the ZX Brits: 25 Years of Crash.Filed under arcade, MLP, nostalgia, video games | Comment (0)
Industry Gamers asked Cliff Bleszinski about his top ten games. Nick Chester linked to the interview and posed the same question to Destructoid readers (with a bunch of Dtoid staffer and community answers in the comments). Here are my favorites, in no particular order:
Okay, the rest are in no particular order, but Rez sits firmly at the top with its perfect mixture of simplicity and depth. Whenever I want to just zone out and play a game, this is the game I go to.
Mail Order Monsters
Probably the first game to really hook me, and a franchise I’d love to revisit as a designer. I still have a handful of monster disks around here somewhere.
Myth: The Fallen Lords
While the sequel was the better game, Myth: TFL led the way, and I do prefer its soundtrack (introducing me to the fine works of Marty O’Donnell and Michael Salvatori) over Soulblighter. Amazingly, the series is still strongly supported by developers in the fan community.
One of my earliest arcade memories is of walking into the Starcade at Disneyland and witnessing the overbright glow of multiple TRON cabinets, each with a spectator monitor mounted on the top. The experience burned something right in my brain, and I’ve been a huge fan of the franchise ever since.
Character, music, style, gameplay… Cave Story has it all. It still blows me away that Daisuke Amaya was able to create this entire game single-handedly, and I’m eagerly looking forward to Nicalis’ upcoming WiiWare release.
Growing up as an Atari kid, I discovered the Genesis late, and Herzog Zwei even later. To this day, I don’t think anyone has done RTS on the console better.
Lacking the polished veneer of nostalgia, recent games are always rarer on these lists. Valkyria Chronicles, flaws and all, was a breath of fresh air this year, and I enjoyed every moment of it.
I’ll take any of the three in the series, really. Magical Drop is perfectly enjoyable as a single player experience, but the game really shines in versus play. Most frantic puzzle game ever.
Back in school, I used walk through the student union at UNLV between classes and play a round on the (usually vacant) Rampart cabinet. One of the first genre-mashup games (see Puzzle Quest, etc), the alternating segments of arcade action and puzzle building strategy hooked me.
Halo: Combat Evolved
When Halo was announced at Macworld 1999, I was blown away. Halo was the title that sold me on the original Xbox over a PS2, and Halo LAN parties are some of the most fun I’ve ever had gaming.
So that’s my list. What are your top ten favorite games?Filed under nostalgia, video games | Comments (3)
Whoa, almost a month since the last link love.
Two excellent Kickstarter efforts met their goals this week: Computer historian Jason Scott‘s Sabbatical project and video game art mag Kill Screen. While Kill Screen fundraising is complete, there are several days remaining on Jason’s project… go give the guy a few bucks and let him keep doing what he does best.
The Making Of Tapper. Hey Edge, can we get an RSS feed just for the Making Of series?
The Running Man: behind the sketchbooks of Adam Saltsman’s Canabalt.Filed under community, MLP, nostalgia, video games | Comment (0)
KLOV forum member Empire found a Montgomery Wards catalog from 1977, and has been uploading scans of the choice bits.
1977 was the tail-end of the dedicated console era, and most of these didn’t have long to live. By the time kids got down to circling their favorite items in the catalog, the Atari VCS would have already been released.
1977 was also just prior to the three and three-fourths inch action figure explosion, started by Takara (in response to higher plastic costs due to the oil crisis), and dominated by Kenner’s Star Wars line.
You just dumb, son. You just dumb.
Housewares:nostalgia, toys, video games | Comments (2)
If you’re local, don’t forget: Max Brooks will be speaking at the Clark County Library tonight at 7:00pm.
Playgrounds from the 1970s. I was thinking the other day that designing a series of dinosaur jungle gyms would be a lot of fun… apparently there’s at least one already out there. Also, we had the generic t-shaped gym when we were kids — five of us would climb into one at lunch and be Voltron for the hour. [via MAKE]
Heather Anne Campbell’s Demon’s Souls review. I’ve been chipping away at the game all week… it’s tough, but fun tough.
A Gamasutra Q&A: Parsing Fumito Ueda’s Creativity.Filed under las vegas, MLP, nostalgia, video games | Comment (1)