link love 111709

November 17th, 2009

Whoa, almost a month since the last link love.

Jason Scott Sabbatical

Two excellent Kickstarter efforts met their goals this week: Computer historian Jason Scott‘s Sabbatical project and video game art mag Kill Screen. While Kill Screen fundraising is complete, there are several days remaining on Jason’s project… go give the guy a few bucks and let him keep doing what he does best.

The Making Of Tapper. Hey Edge, can we get an RSS feed just for the Making Of series?

The Running Man: behind the sketchbooks of Adam Saltsman’s Canabalt.


November 12th, 2009

I’m a fairly voracious reader of Wikipedia, and I like to collect and share the most interesting articles I run across. Last weekend, I turned that uh, hobby, into a site called DailyWiki.

DailyWiki, the best of Wikipedia, served fresh daily.

Every day, one strange, fascinating, or notable Wikipedia article will be simultaneously posted to both the blog and the @DailyWiki twitter feed. It’s like one of those word-a-day blogs, but longer.

While I’ve assembled a fairly deep queue of articles, please feel free to submit your own personal favorites.

[And yeah, I’ve since discovered another fellow who’s been doing pretty much the same thing since July (which didn’t come as a surprise, the concept itself isn’t particularly novel), but I’m hoping that my particular editorial take will help the site stand out.]

link love 101609

October 16th, 2009

If you’re local, don’t forget: Max Brooks will be speaking at the Clark County Library tonight at 7:00pm.


Playgrounds from the 1970s. I was thinking the other day that designing a series of dinosaur jungle gyms would be a lot of fun… apparently there’s at least one already out there. Also, we had the generic t-shaped gym when we were kids — five of us would climb into one at lunch and be Voltron for the hour. [via MAKE]

Heather Anne Campbell’s Demon’s Souls review. I’ve been chipping away at the game all week… it’s tough, but fun tough.

A Gamasutra Q&A: Parsing Fumito Ueda’s Creativity.

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September 22nd, 2009

Classic gaming edition.


A gallery of photos from GCC, the company responsible for Ms. PacMan, Food Fight, and a slew of home console titles for Atari (they’ve since moved on to the printer business).

The 30-year invasion: The making of Space Invaders Infinity Gene.

The latest from Ben Heck: A new Atari 800 laptop mod. I’d love to score one of these.

The Best of CGE ’03 DVD set, featuring Nolen Bushnell’s Atari Story panel, arcade designer highlights, and more, is now available. In related news, the latest word is that Classing Gaming Expo 2010 is a go, and will be taking place here in Las Vegas.

link love 091109: DC anniversary edition

September 11th, 2009

I was a latecomer.

By the time I bought my first Dreamcast, the system had already lived and died, games were only available on the internet and in dusty stacks on the used software endcaps of dedicated video game shops, and the console itself could be purchased for thirty bucks easily.

I was looking for something new, a change of pace from the titles I had been recently playing. I don’t know why I’d gone with the original Xbox over the PlayStation 2… No actually, that’s not true, I do remember. Halo. You see, I’ve been a Bungie fan since way back in the day — played the hell out of Marathon, and Myth is one of my all-time favorite series — and I was one of those folks watching with wary trepidation when it was announced that Microsoft (Microsoft!) would be purchasing the studio.

Anyways, so I had an original Xbox, I was tired of XTREME games about dudes shooting dudes, and I wanted something different and interesting. After a bit of shopping, I came home with a Dreamcast, two controllers, and used copies of Seaman (with microphone), and Grandia II.

And so, a very special link love.


History and Introspection…

9.9.99, A Dreamcast Memorial from 1UP.

Gamasutra Feature: The Rise and Fall of the Dreamcast.

Peter Moore, on the Dreamcast: 9/9/99 Ten Years After.

From Ars, The Swirl That Shook Gaming.

Still want more? Bitmob has been thinking about the Dreamcast all week.

Highlights of the library…

Destructoid celebrates 10 years of Dreamcast: the games.

The Sega Dreamcast Shmups Library, revised edition, at Racketboy.

A Decade of Dreams, a bunch of Dreamcast Quick Looks from Giant Bomb.

And the ultimate software retrospective of the week: THE DREAMCAST TOP 100.

They still make games for this thing?

Gaming on the Dreamcast is not dead. In fact, new titles continue to be developed and released every year, primarily by German publisher redspotgames. Here are some of the newest…

Announced this week, Rush Rush Rally Racing.

Yuan Work’s supercute Wind and Water: Puzzle Battles.

Dux and Last Hope, two shmups designed by NG:DEV.TEAM’s René Hellwig.