Big changes to the IGDA Board of Directors.

August 31st, 2009

From Friday…

Dear IGDA Member,
A Special Meeting of the membership of IGDA will be held on October 3rd, 2009. The sole purpose of the meeting is to vote on whether IGDA Board of Directors member Tim Langdell (a) should serve the remainder of this term, or (b) should have his term concluded early (effective October 3rd, 2009). Mr. Langdell was elected by the membership on March 1st of 2009, and his term is scheduled to expire on March 1st of 2012; or (c) abstain from this vote.

A Special Meeting is intended to allow the membership to make a decision and requires a quorum of half the membership to participate in order to carry the outcome. I highly encourage all members to participate so that quorum can be reached.

Further information as to the background of these two outcomes will be posted to the members-only section of the IGDA website as of September 2009, and a second reminder email will be sent at that time. In addition, an electronic proxy ballot will be provided to each member at that time, with which they may cast their vote. The voting period will extend through the end of September, approximately 30 days.

While process requires there will be a “physical meeting”, which will be at IGDA headquarters offices (19 Mantua Road, Mt. Royal, NJ 08061) at 10:00AM eastern time, and members may attend in person, such presence is not required or even anticipated. The meeting itself likely will take only a few minutes and consist primarily of announcing the results of the voting. No other business will be conducted.

Again, more information will be forthcoming in early September, and we ask that you withhold any questions until that time if at all possible.

Thank you for your attention and cooperation as we move through this process together.

Tobi Saulnier, Co-Chair
Date: August 28, 2009

…and now this morning:

IGDA Announces Dr. Tim Langdell has stepped down from IGDA Board

Monday Aug. 31st, Mt. Royal, NJ: The International Game Developers Association (IGDA) today announced that Tim Langdell has resigned from the IGDA Board of Directors, effective immediately. Dr Langdell had served on the Board since March 2009.

The resignation means that Dr Langdell’s seat on the Board is vacated, and will be up for election in early 2010. The special meeting called for the membership in Oct. on this matter will no longer take place.

Oh yeah, and…
Full story, after the jump »

GI Joe stories

August 27th, 2009

For us kids, GI Joes were a starting point.

We’d take our Joes apart (usually one screw in the back and an O-ring connecting the torso to the legs) and lay out the pieces in groups: left arms, right arms, legs, torsos and heads. Two separate piles for heads and torsos, actually. Nodding GI Joes were segregated from the older figures that could only look side to side, as heads from one series wouldn’t fit onto torsos from the other.

After pondering the piles, the next step was the parts draft. This alone could kill an afternoon. You choose a head, I choose a head, you choose a torso, I choose a torso…

Next came assembly, devising new Joes based on the lots before us. A handful of favorites, a pack of unexceptional mundanes, and always a few unfortunates, 4th stringers unlucky enough to be left with garish combinations from the leftovers.

We’d spend the rest of the day writing up stats and drawing pictures of our invented heroes, cutting up cardboard and imitating the design of the backing boards that official G.I.Joes were pressed against. We’d develop backstories: who they were, their specialties, what role they played in the organization, things like that. Then we’d unscrew the torsos, pull apart the bodies and start all over again.

Blind rivets were swords, although sometimes they would stretch a Joe’s thumb far enough from the rest of the hand that regular accessories could no longer be held.

Lengths of string with bent nails tied to an end were grappling hooks.

Cut out a large square of plastic from a gallon storage bag, punch holes in the corners, and tie equal lengths of string from the figure to each. Parachutes were easy enough to fashion — getting to them actually deploy on descent after being thrown off the roof was the hard part.

One time while exploring the desert behind our cul de sac for fort locations, we came across a construction site where sewers were being installed to facilitate the housing developments soon to follow, the same spot where my friend’s brother would later kill himself. Behind a backhoe, a wide sheet of plywood covered an enormous hole that must have extended a mile into the earth’s surface. It begged to be explored. Shipwreck, almost useless as far as body parts went, drew the short straw. Fastening the grappling hook onto his hand, we unspooled the string and began to lower him into the depth, sitting cautiously away from the edge lest we follow. And then the line went slack.

How long does it take for a G.I. Joe to decompose? I wonder if he’s still down there, resting underneath the asphalt or the foundation of a house or whatever else has been built since then, cars passing overhead, listening to the rumbles of the sewer and the whispering of families above.

8-bit trip

August 24th, 2009

This is everywhere today, but still.

[via Andy]

link love 082109

August 21st, 2009

I just ordered The Manga Guide to Electricity. The shit’s like magic, man.

Time for some real mortal combat.

Video game print ads from 1990’s comic books.

Gearbox has an EDoT in the office. Impressive collection (especially when paired with Randy Pitchford’s amazing console display.

Dug this up while doing some research… Somewhere Nearby is Colossal Cave: Examining Will Crowther’s Original “Adventure” in Code and in Kentucky

Three frames.

August 14th, 2009

Gif log threeframes.net is awesome and hypnotic, and I couldn’t resist building a few of my own.

Lords of Death

 

 

 

 

Pan's Labyrinth

 

 

 

 

Ghostbusters